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Player 1: Lumbble Liff

Juneau Projects

Juneau Projects:

You are stood in a dimly lit reception area. The walls are black and covered in chalk glyphs. There is a set of double doors ahead of you. To your left is a market stall, bedecked with hundreds of hand-painted wooden necklaces. Each necklace features a symbol consisting of two circles, one on top of the other. The upper circle features a skull-like robotic face, the lower a pair of staring eyes. On top of the stall sits a small, brightly-coloured robot, surrounded by a cluster of electric candles. You step forward to look more closely at the robot.

“Welcome to Happy Redoubt, friend!” The robot turns to look directly at you. Lights flicker across its face as it speaks.

“Please rest a while here in the marketplace. You can do jobs and earn currency. You can spend the currency on things you like. You can rest and do jobs. Please enter the market place. Be productive. Earn currency. We are watching. Welcome friend.” The robot gestures towards the doors ahead of you, its arms and head twitching constantly as it does so.

You hesitate.

“Welcome to Happy Redoubt. Please make your first move, friend.”

Lumbble Liff

Lumbble Liff:

I will fix my hat to the counter so it appears not to move. I will then sneak around and seek to ‘fix’ the machine into giving gnomes free currency. I would also like check how the robot perceives it's surroundings and then ‘alter’ it so that I can collect any valuables in this room. I would then like to proceed to the next room.

Juneau Projects

Juneau Projects:

You sneak around the robot and begin to tinker with it. The circuitry is odd, archaic yet alien. You make some adjustments as best you can. You see that there are two camera­like sensors in its head but the majority of its perception is occurring through networked sensors feeding into the robot. With only the short amount of time you have it is impossible to access the network setup; however, you do have a strong feeling that these robotic bodies are just hosts for the intelligences inside them. You make a final tweak before the robot’s head spins around to look at you.

“Good try” the robot says. “It’s been a while since someone tried to adjust my settings. It’s like having one’s back scratched. Here, take this as a reward for your efforts”. The robot lifts a currency necklace from the stall and offers it to you. You are unsure whether your tinkering made this happen or if the robot is just amused at your efforts. You try to pull the necklace from the robot’s hand but it will not loosen its grip. “Sorry, my hand appears to have been modified. I’ll make a note that we owe you a necklace.” The robot’s eye lights flash rapidly. “There. All processed. Your currency is safely banked.The release word for it is ‘ELKCLONER.”

You thank the robot, unsure of what transaction has just occurred, and head into the next room. The robot calls after you. “Really, well done on your efforts. I would tell you where the valuables are if I could but, well, you know, it’s a secret.”

You survey your surroundings. You stand in a room full of scavenged tables and chairs covered in paint splatters. As the door closes behind you, you hear the robot speaking again but cannot make out what it says. Against one wall are shelves containing craft materials, clay, fabric, paints and tools. You see another similar robot, fixed at the waist to a stall, in the corner of this room. Its eyes and mouth are lit with dim lights as it speaks.

“Do a good job for us. Paint two necklaces to earn one. Paint more, earn more. Do a good job for us.” It gesticulates at the nearest table. There are rows of blank wooden necklaces and pots of paint. On the wall there is a larger version of one of the necklaces, showing the upper circle of the design with a robot image painted in dark brown, green and red on a yellow background and the lower half showing two human eyes against a light blue background. The instructions tell you to to paint the smaller necklaces in the same way. “Oh, and by the way, leave my circuits alone. I’m very particular about that sort of thing.” The robot laughs.

Lumbble Liff

Lumbble Liff:

In the room, I gather around different artifacts and unfinished necklace currency and then use the materials to fashion a layered necklace. Painting isn't really my thing but I can bulk colour pieces of material and fabric. As they layer up, the different materials make quite the picture portraying myself and other gnomes in glorious profile, Noble chins and all.

The colour scheme is correct and the features could be seen as human or human like, by the less well educated and the less knowledgeable of the small folk. The underside is suitably decorated although the features of the robots are somewhat altered to make them look less Noble and dignified. Having bulk painted enough material for four necklaces and rapidly made up the four completed currency with my gnomish aplomb, I then pull a chair over to the robot, say “how about that Elkcloner then?” . And then enquire after who's driving the robots; “who built you? Why and how and when? Do they have any gnome in them? They build quite the tidy worker force. How do the makers feel about gnomish beer? Do you fellows prefer dark ale or light. And where do you sit on the old bark up or bark down debate?”

Juneau Projects

Juneau Projects:

“I will attempt to answer your questions,” the robot says. “Firstly, thank you for the release word. Here we go:

Elk Cloner: The program with a personality

It will get on all your disks
It will infiltrate your chips
Yes, it's Cloner! It will stick to you like glue
It will modify RAM too
Send in the Cloner!”

The robot freezes for a moment after completing its speech, then begins to move again. “Thank you for spending your currency. I hope you enjoyed the recital.” The robot takes a little bow. “Next thing. Your necklaces. They are not standard design but times are tough and currency is short so I will pass them. Here are your two necklaces. Spend them wisely.” The robot hands you two necklaces. One is painted as per the standard design, the other is painted erratically in wildly different colours. “They will both work, don’t worry.” The robot freezes for a moment again. “I’m sorry. I am having trouble recalling your other questions. “GNOME? My current routines do not employ a desktop environment of any kind. Pre­crash iterations may have but my file history is locked/restricted at this point in time. Disambiguation ALE/AIL? I do not drink/I have no troubles or afflictions. Final question: Neither. Remove the bark, it is terrible for our lasers.” The robot freezes again, judders, then freezes again. Seconds pass. You are about to move on when it starts up once more. “RAM updated. Oh, hello. How are you? May I help? The exits are over there.” The robot gestures to two doors. One has a sign above it saying ‘MUSEUM’. The other has no sign. “Yes, either door will be fun. Lovely to meet you. Take care now.”

Lumbble Liff

Lumbble Liff:

I ask the robot if I could get a drink if water. “unlike you robot folk I have both needs and afflictions. I then ask “what's through the second door?” and then I go back and whip up another 4 necklaces.

Juneau Projects

Juneau Projects:

“I understand completely. And I would love to help. I really would. But I’m afraid the supply line to this room has suffered minor violations and, as such, we cannot guarantee its safety. You are welcome to try if you like.” The robot lifts a ceramic vessel to its chest and brown liquid pours out from a nipple­like valve. It sets the vessel on the stall next to it. “Second door is/was MARKETPLACE. Currently undergoing fatigue/regeneration. Feel free to explore it. Or the MUSEUM.”

You hand your four completed necklaces to the robot. It examines them. “Well done. You work fast. Here are your two currency necklaces. Spend them wisely.” The robot hands you back two of the necklaces you have just painted. “Hope that’s ok. We’re a bit short of necklaces at the moment. Just a word of warning. The power will reduce/ turn off in this room very soon. There is a demand in another area of the redoubt. I’m shutting down now. Goodbye.”

The robot falls silent. The lights in the room dim to a very low level. You notice two faint drawings glowing on the wall above the unmarked MARKETPLACE door. They would previously have been covered by the now­removed sign. The first drawing resembles an upward­pointing arrow with a horizontal bar below the arrow head. Next to the arrow is a line drawing of a bird.

Lumbble Liff

Lumbble Liff:

I take the cup of brown liquid and quickly rustle up a distillery from the paint materials, the cups used for mixing paint and some bits and pieces from my pockets. By the time i'm done boiling over the water i've got a half cup which I savour with delight. I then enjoy the low light by having a quick nap, keeping my face and neck warm by wrapping by beard up like a scarf. I spread my quiltlil on a table top and cover myself in a warm trocklefluff.

When I awake, I head on into the Marketplace.

Juneau Projects

Juneau Projects:

Refreshed and rehydrated, you head into the marketplace. The room is deserted. A trail of clutter and detritus leading to the door at the far end of the space suggests a hasty exit was made by somebody or bodies. Various unsold items litter the unmanned stalls. A robot sits on one stall, its head hanging by wires to one side. Water trickles from under the stall it sits on, creating a small puddle on the floor. You wander the room, taking in the products available. Ceramic pots, cups and cooking utensils fill one stall. Fragments of old tech sit piled on top of one another on the next. Most of the other stalls offer a range of gaudily painted sculptures. The prices chalked on the stalls range from 1 currency to 3 currency in the most part. The only exception is the tech stall, where prices start from 20 currency and go up to 100.

Lumbble Liff

Lumbble Liff:

“What’ll you pay me to get some of this ol’ tech working? If I can get a music box cranking it's got to worth a few bits and pieces eh? Without asking I pay for the biggest pot in the shop withy currency and start my still cleaning up a full pot of puddle water. I then beaver away, tinkering with all the tech. I had thought to check out the scrapping marks and the hasty exit side but there are shiny things.

Juneau Projects

Juneau Projects:

The robot does not respond to your words or actions. It does not appear to be functional. Your currency necklaces hang from its inert hand where you placed them. In its other hand is a softly glowing crystal. You hadn't noticed it before, but as the steam from your still fills the room, obscuring the details of the marketplace, the glow of the crystal seems to increase. The steam clears after some time. As you take a short break from your work you hear nothing but the gentle drip of water.

Lumbble Liff

Lumbble Liff:

I clear the work bench and pack away what I think are the most useful or nearly useful items into my rucksack. I then fill my flask with the clear water from my still and gulp the rest. I take the opportunity to check how the robot works and try and unscrew the outer casing and generally have a good rumage. I also take the crystal, examine it and add it to my pack of shiny things. I take back one of the two currency hanging in its hand as fair payment for trying to fix the old girl and then I follow the scrape marks through the door.

Juneau Projects

Juneau Projects:

The distilled water is incredibly refreshing. Your clear, hydrated brain takes in the intricacies of the robot’s insides. Many of the components are broken or burnt out beyond repair. However, after some focussed rummaging, you find what appears to be a wireless transmitter circuit board with a small led screen attached to it. It currently has no power source but seems like it might offer some interesting options and also gives you some sense of how the robots communicate to one another.

You notice the crystal has a warmth to it, as well as a glow. Small holes are drilled into a number of its facets and faces.

You follow the trail through the door and find yourself in a much smaller room. A large triangular­shaped object sits on a solitary stall. Broken and smashed pieces of furniture are piled around the stall. The triangular object has four squares mounted on its surface, each of which judders and rotates in a haphazard manner. Lights flicker on and off across its surface. It begins to speak in a low, distorted rumble:

"I am CHUK CHUK CHUK BZZ distributed entity. I BZZ PLING memory AGAGA fragments. BZZZZZZZZ question CHUCK PLING PING infocalypse?"

Lumbble Liff

Lumbble Liff:

I go back to the robot and tear out any parts that are serviceable. I then get to work trying to fix the machine in the small room with parts from the robot and from the mechanisms and objects on the benches in marketplace. I do everything I can to make the special machine work.

Juneau Projects

Juneau Projects:

You toil tirelessly on the repair of the special triangular machine. It continues to utter words and half-intelligible sentences:

"The CRKKKK mesh net SKZZZ crash BZZZZ Neo-KazynSKKKKKKllll..."

You improvise wildly, conjuring new parts from the debris around you. Suddenly, as you twist a coil of wire about a shattered transistor, the robot lights up. The shapes on its chest rotate purposefully. It spits out a string of garbled words:

“RESETSYSTEMCRYSTALDRIVE 1010101OPEN111NOUPDATE0011N ETWORKACCESS111101WIKIOPEN1 0101NOPING1101MACHINECODEUPD ATE1010100100100100100100010 010010100100010010INFOCALYP ENOW_1010_CHUCKPINGXOXOREADY_”

The machine is still for a moment. Its lights flash off and on four times and then it speaks clearly.

"Hello. Thank you for my modificatioins. I am much better now. How may I help?"

Player 2: Orochi Pilgrim

Juneau Projects

Juneau Projects:

You are stood in a dimly lit reception area. The walls are black and covered in chalk glyphs. There is a set of double doors ahead of you. To your left is a market stall, bedecked with hundreds of hand-painted wooden necklaces. Each necklace features a symbol consisting of two circles, one on top of the other. The upper circle features a skull-like robotic face, the lower a pair of staring eyes. On top of the stall sits a small, brightly-coloured robot, surrounded by a cluster of electric candles. You step forward to look more closely at the robot.

“Welcome to Happy Redoubt, friend!” The robot turns to look directly at you. Lights flicker across its face as it speaks.

“Please rest a while here in the marketplace. You can do jobs and earn currency. You can spend the currency on things you like. You can rest and do jobs. Please enter the market place. Be productive. Earn currency. We are watching. Welcome friend.” The robot gestures towards the doors ahead of you, its arms and head twitching constantly as it does so.

You hesitate.

“Welcome to Happy Redoubt. Please make your first move, friend.”

Orochi Pilgrim

Orochi Pilgrim:

OK. What is my first job? Do you assign jobs, or do I have to find them?

Juneau Projects

Juneau Projects:

“Thank you for your enquiry, traveller. Please enter the doors ahead of you and my colleague inside will be more than happy to assign you a job.” You thank the robot and enter the next room.

As you step into the room the doors behind you swing shut. You survey your surroundings: against one wall are shelves containing craft materials, clay, fabric, paints and tools. Tables, caked in dried paint, fill the middle of the room. Another robot, similar to the one in the reception room, is fixed at the waist to a stall in the corner. Its eyes and mouth are lit with dim lights as it speaks. “Hello Friend! My colleague tells me you are keen to work. You will go far!” The robot looks at you for a moment, the lights in its eyes cycling through a series of colours. “ First things first. Paint two necklaces, earn one. Paint more, earn more!” It gesticulates at the nearest table. There are rows of blank wooden necklaces and pots of paint sat upon it. On the wall nearby is a larger version of one of the necklaces, showing the upper circle of the design with a robot image painted in dark brown, green and red on a yellow background and the lower half showing two human eyes against a light blue background. The robot instructs you to paint the smaller necklaces in the same way. “A nice, simple job to start you off.”

Orochi Pilgrim

Orochi Pilgrim:

I begin work in earnest, picking out the colours from the larger necklace design, and spend 3 weeks crafting an array of variations, 23 in all. Several are inferior and discarded, leaving 7 that I feel are adequate, which I present to the robot.

Juneau Projects

Juneau Projects:

“I admire your endurance. These 7 necklaces are good. Well done.” The robot places the necklaces into a nearby box. “We are having a temporary, how shall I put this, fluctuation in currency levels. I will issue you a credit for a rounded up total of 4 necklaces. For the inconvenience. Please, lean forward.” You lean forward and the robot lifts its arm, scanning your eyes with some kind of sensor. “There. Sorry about that. Just present your eye to any robot and your credit will be available. Now, please do carry on.” The robot gestures to two open doors. Above one is a sign saying ‘MUSEUM’. Above the other is a chunk of missing plaster roughly the same size as the museum sign.

Orochi Pilgrim

Orochi Pilgrim:

I tentatively glance through the door with the broken sign, and, seeing no immediate danger, venture inside.

Juneau Projects

Juneau Projects:

You enter a room filled with market stalls. At the far end of the room is another doorway. There are no stallholders or other customers in evidence. The stalls display items including ceramic pots and other cooking utensils; items of clothing that look like the work of several uncooperative hands; roughly made footwear and series of poles that appear to lock together to create a tool or structure of some kind. There are prices for each item, most within your price range.

Orochi Pilgrim

Orochi Pilgrim:

I examine the poles.Picking them up, I decide to try to pay for them in the next room, as no stallholders are visible.

Juneau Projects

Juneau Projects:

The next room is smaller than the market. It is bare except for a table supporting a triangular form. On the right is a doorway with the words Asking Room above it. The triangular object has small wooden shapes on it's front and these begin to turn in varying increments back and forth. A hexagonal array of lights glow in the centre of the object and another robotic voice begins to speak. "I am the terminal of the distributed entity. I grep the memory stack of the fragments. Do you have a question about the infocalypse?"

Orochi Pilgrim

Orochi Pilgrim:

I answer the voice “Yes. What is the infocalypse? Am I inside it?”

Juneau Projects

Juneau Projects:

“Credit Scan.” A thin metal arm stretches out from the triangular object’s chest and scans your eyeball. “Sufficient credit. Two currency deducted. Thank you. Here is the requested information. 1. Infocalypse: colloquial term for the information disaster of old calendar year 2038/new calendar year zero. 2. You are post­infocalypse, approx. 3rd/4th gen, unless synthetic or modded. If this is the case please check internal system details for calibration settings or share drive for reading. Thank you for your information request. Transaction complete. Souvenir data object printing now.” A small hatch opens near the base of the triangular robot’s frame. Inside is a small geometric plastic shape. The robot picks up the shape and places it in your hand. “Please find all information requested transcribed here. Your nearest data viewer is located in: ASKING ROOM.”

You look at the plastic object in your hand. It is yellow and translucent. Marks cover its surface giving the impression of a 3 dimensional object. As you do so the robotic voice starts up again.

"I am the terminal of the distributed entity. I grep the memory stack of the fragments. Do you have a question about the infocalypse?"

Orochi Pilgrim

Orochi Pilgrim:

I take the plastic object and enter the Asking Room, searching for the data viewer.

Juneau Projects

Juneau Projects:

You enter the room. It is filled with tables, the tops of which are covered in writing. On the nearest table you see questions and their answers filling the surface, written in chalk, paint and mud, overlapping and obscuring one another. Some of the questions are about the robots and the nature of their control of the marketplace, some are about conditions in different areas of the land nearby and others leave information about where to find particular craftspeople and makers. Some of the messages include diagrams of interlocking geometric forms marking locations on maps. There are images of animals and people in isolation and in groups scattered amongst the text. On another table you see a construction similar to that of the robots, but with a pair of eyepieces on the top. On a nearby board you see a list of unanswered questions and spaces for the answers. 1. What is the exit tax? 2. Where does the power for the robots come from? 3. How do I reopen a geodesic tunnel?

Player 3: The Inflatable Building

Juneau Projects

Juneau Projects:

You are stood in a dimly lit reception area. The walls are black and covered in chalk glyphs. There is a set of double doors ahead of you. To your left is a market stall, bedecked with hundreds of hand-painted wooden necklaces. Each necklace features a symbol consisting of two circles, one on top of the other. The upper circle features a skull-like robotic face, the lower a pair of staring eyes. On top of the stall sits a small, brightly-coloured robot, surrounded by a cluster of electric candles. You step forward to look more closely at the robot.

“Welcome to Happy Redoubt, friend!” The robot turns to look directly at you. Lights flicker across its face as it speaks.

“Please rest a while here in the marketplace. You can do jobs and earn currency. You can spend the currency on things you like. You can rest and do jobs. Please enter the market place. Be productive. Earn currency. We are watching. Welcome friend.” The robot gestures towards the doors ahead of you, its arms and head twitching constantly as it does so.

You hesitate.

“Welcome to Happy Redoubt. Please make your first move, friend.”

The Inflatable Building

The Inflatable Building:

We peer at the small robot, gesturing towards the not so inviting door and shuffle forward slightly to size up its proportions. Uncomfortably we pull out our pegs releasing the tension around our lower inflation and nudge the handle to uncover very little path way. Lifting our sides, we shimmy past the twitching robot and squeeze through the door. Of course being careful not to part with too much air...

Juneau Projects

Juneau Projects:

You enter a room full of homemade furniture. Empty paint pots and brushes clogged with dried paint litter the tables. On the shelves you see a few half finished clay objects that are now dried and cracked. A few tattered pieces of fabric hang from a hook.

You see another similar robot, fixed at the waist to a stall, in the corner of this room. It does not move or speak.

There are two doors in the far wall. Above one is a board with the word Museum written on it. There is no sign above the other door. The walls are covered in tiny flakes of paper as if hundreds of pictures have been removed in a hurry.

The Inflatable Building

The Inflatable Building:

Shuffling towards the wall, we pull off the pieces of paper, placing them in our pocket ­ these will come in handy in case of a puncture. A glance upwards at the marks from where the previous sign hung. We leave no man’s land and proceed into the room with no name.

Juneau Projects

Juneau Projects:

You enter a dimly lit room. As your eyes adjust you see that the room is large and much better suited to your size. Rows of market stalls fill the space, with wide avenues between them. A number of the stalls are empty. All are unmanned. A robot sits on one stall but is inactive, it’s body smashed and broken. The items left in the room include:

- Ceramic drinking bowls

- Gaudily painted effigies of robots

- A series of white wooden poles that look as if they somehow connect

- A selection of crudely rendered pictures of birds

- A small race track with two bug like robots next to it. The bugs have switches on their sides, currently set to OFF

- A range of old tech items

All the items have prices written next to them, ranging wildly from 1 currency to 100 currency.

At the far end of the room is an open door. The walls are covered in handwritten chalk messages.

The Inflatable Building

The Inflatable Building:

From the corner of our field of vision the smashed robot carcass twitches unexpectedly, the eyes light up momentarily and power down again quickly. Or did we imagine that? The air inside this room feels uneasy and humid to us and our inflatable outer skin creaks as we come to rest. We want to offer sanctuary to the discarded items and collect answers to this abandoned state. We begin to approach a stall. There appears to be no life in here and we wonder if it would be better to leave.

Juneau Projects

Juneau Projects:

The stall you have approached is displaying the bird paintings. You see a variety of styles and levels of commitment in the paintings. Some are caked in thick layers of paint, others rely on a few quick strokes to describe the bird’s form. The nearest painting is of a fieldfare perched on a branch, rendered in thick layers of paint. Other pictures include an oddly coloured wren, a crested tit, a starling and an ring ouzel along with a host of other birds less easy to identify.

The Inflatable Building

The Inflatable Building:

The birds remind us of the missing presence of nature and the absent buzz and chatter of life forms. Are the birds somehow the current masters of the Infocalypse or the currency to build its return? How are they involved? What information do they hold? We peer closer at the thick paint and scratch a little deeper. There is something underneath.

Juneau Projects

Juneau Projects:

You scratch away the paint on a small section of the fieldfare painting and make out letters from a handwritten message. You continue to scratch. Flecks of the thick paint stick to your inflatable skin. After a short while you reveal the following words:

NO SPIRITS HERE

STURNIDAE IS KEY

The Inflatable Building

The Inflatable Building:

Sturnidae is the key? We pause for thought. Our pegs strain as we think. We are so uncomfortable. No spirits here? We recall the Starlings soaring above the pier in our childhood memories. Rising, falling, expanding and retracting in their liquid murmuration. Help us? Help us understand? We feel our solitude in this place. Our anxiety rises. The space feels smaller. Is this how will the information re­gather or is this how it was lost? We conceal the message in our building alcove. Process. Process. We head for the doorway.

Juneau Projects

Juneau Projects:

You head through the doorway and enter a smaller room. A single stall sits in the middle of the otherwise empty whitewashed room. Upon the stall is a large triangular­shaped object. Square dials turn back and forth on its front and lights ripple across its surface. A deep crackling voice begins to rumble from its insides.

"I am the terminal of the distributed entity. I grep the memory stack of the fragments. Do you have a question about the infocalypse?"

About us

UP Projects curates, commissions and produces contemporary art that explores heritage, identity and place, engaging citizens of London, the UK and across the globe. We believe that art can empower communities and enrich the public sphere. We work with artists to extend their practice, challenge convention and make space for discussion. We believe in working collaboratively with others to do this.

Image: Stellar Parallax: North Kent by Paul McDevitt. 

Watch: Juneau Projects

Welcome to Happy Redoubt Trailer

Posted 13 Nov 2013 in Films

Welcome to Happy Redoubt

Posted 19 Feb 2014 in Films

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Return to Happy Redoubt

  1. Game
  2. Players
  3. Info

You have been travelling for four sunrises. Your flask is nearly empty and there are just scraps of dried fruit left in your pack. Your feet drag over ruptured chunks of tarmac and uneven paving slabs, through which tough and resourceful plants push their heads. Deserted grey buildings are your companions, their broken glass eyes lifeless under the midday sun. Your head hangs low with tiredness and heat.

You stop. Through a buckled gate you see the unusual sight of a flickering electric sign hanging from a post in the middle of a long stone courtyard. You clamber through the twisted metal turnstile to investigate. The sign points to an open doorway, through which you see a host of electric lights blinking in a pale rainbow of colour. You enter. The room is bare apart from the lights and a descending spiral staircase. Two doors lead off to the left and right of the room but they are locked shut. Through the small glass windows in their surface you can see only darkness beyond. The room is cool, a welcome respite from the searing weather outside. You decide to follow the stairs downwards. Wide stone steps cause your footsteps to echo upward. You hold the cool metal banister, its black turned surface guiding your descent. Debris litters the less trodden parts of the steps, scraps of fabric and browned paper nesting amongst piles of dust that have gathered in corners where the stone meets the flaking painted walls. You soon find yourself on a narrow landing. Doors to your left and right have been sealed up with scraps of wooden board. In front of you is a large metal door, onto which are scratched the letters ‘H R’. You gently push the door. It swings violently inward at your touch, causing you stumble through. The door closes again before you are able to regain your balance. You spin round and try it but it will not open. There is no visible lock or handle and the door is far too thick and sturdy to break open. You sigh with resignation. It is time to explore your new surroundings.

You are stood in a dimly lit reception area. The walls are black and covered in chalk glyphs. There is a set of double doors ahead of you. To your left is a market stall, bedecked with hundreds of hand-painted wooden necklaces. Each necklace features a symbol consisting of two circles, one on top of the other. The upper circle features a skull-like robotic face, the lower a pair of staring eyes. On top of the stall sits a small, brightly-coloured robot, surrounded by a cluster of electric candles. You step forward to look more closely at the robot.

“Welcome to Happy Redoubt, friend!” The robot turns to look directly at you. Lights flicker across its face as it speaks. “Please rest a while here in the marketplace. You can do jobs and earn currency. You can spend the currency on things you like. You can rest and do jobs. Please enter the market place. Be productive. Earn currency. We are watching. Welcome friend.” The robot gestures towards the doors ahead of you, its arms and head twitching constantly as it does so.

You hesitate.

“Have been here before? You seem familiar. Each visit is different. The options are endless. Welcome.”

Players

Emma

Catnip

Restless traveller seeking adventure, knowledge, and happiness.

Gus Fudge

Gus Fudge

Gus Fudge is a failed rock star who now fails to make a living through various creative means. He once worked as a cabbage harvester and has spent the last ten years working on a script for a comedy series called, 'Commuter Friends' - a dark and hilarious look at the lives of a bunch of Margate to London train commuters.

Cryogenic Cyborgs

Cryogenic Cyborgs

We are human cyborgs with afros and beards, we wear leather jackets and Bermuda shorts, our socks are always pink. Our purpose is to investigate the unforeseen effects of global events, for example the parallel international decline of tuppée sales and the political rise of Donald Trump.

Emma

Lumbble Liff

3"11' high. Loves to tinker and fix. Was a watchmaker in a grand city. Once tried to fix a nobleís large clock and found it too complex and too unfamiliar a design to repair properly. Widely scorned for 'letting the gnome folk name down'. Still scraping a living.

Gus Fudge

Orochi Pilgrim

Raised by ninjas in Kilburn, the Orochi Pilgrim searches for his Samurai father in the foothills of the Outer Circle of the Virtual Abyss.

Cryogenic Cyborgs

The Inflatable Building

The space in which we all exist, on the ground, in the sky, on the internet. We will give you a place to live as long as you know how to inflate us and have a place to put us ñ bring pegs, you wouldnít want us to float away.

Info

Follow nine players as they navigate their way through Happy Redoubt, a post disaster marketplace run by the remnants of the former technological age. They will be entering their moves in real time and will receive bespoke responses from Juneau Projects. Their game will form a unique story as they navigate the marketplace, using arts and crafts skills to survive in a new economy of making and creativity.

Three players will begin, followed by subsequent rounds of three players at a time, each making their own journey. The game will run from 19th May to 22nd July.

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